More Unreal Engine 5 tests! This time, really pushing what I could cram into one scene using Nanite and gotta say - VERY impressed. Every bit of geometry on-screen is high-poly, high resolution - even the mountains in the background. And UE5 handles it like a champ. Something like this would have been almost impossible in Unreal Engine 4 - unless you had a card with an enormous amount of VRAM. Here, even on an (admittedly overclocked) 1060, the scene was still hovering around 25 - 30fps.
Assets used were from the Quixel Megascans library - specifically the Iceland collection. And then finally, animated fog cards for the clouds obscuring the mountains tie the whole scene together. Some minor colour-grading and camera shake was then applied in Davinci Resolve.