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Of Moss and Mountains - An Unreal Engine 5 Cinematic

More Unreal Engine 5 tests! This time, really pushing what I could cram into one scene using Nanite and gotta say - VERY impressed. Every bit of geometry on-screen is high-poly, high resolution - even the mountains in the background. And UE5 handles it like a champ. Something like this would have been almost impossible in Unreal Engine 4 - unless you had a card with an enormous amount of VRAM. Here, even on an (admittedly overclocked) 1060, the scene was still hovering around 25 - 30fps.

Assets used were from the Quixel Megascans library - specifically the Iceland collection. And then finally, animated fog cards for the clouds obscuring the mountains tie the whole scene together. Some minor colour-grading and camera shake was then applied in Davinci Resolve.

The mountains in the background were procedurally generated and textured in Blender, before being bought into UE5.

The mountains in the background were procedurally generated and textured in Blender, before being bought into UE5.

So, uh - how many triangles do you want? Nanite: YES.

So, uh - how many triangles do you want? Nanite: YES.